WASD. RMButton=rotate around camera location; LMButton=rotate around point where you look at. Wheel=scaling. Ctrl-R - resetr camera position
All the figures shown are added via literal change of shader, which result is outputted to the console as well as the previous block.
Recursive structures of unions and intersections is supported. Recursive transformations is easy to do but currently are not implemented.
History of additions and element removals is supported
Auto saving to inter-session buffer is implemented
Figures movement is a bug, which will be fixed later.
As amount of figures rises, shader compilation time follows. So checkbox for deferred compilation will be added
Pause should be added as well
Ka/Ke/Ks/Ph materials
Constant shader part precompilation
Checkers / transparency / further raymarching improvement
Active/inactive checkbox
UI improvement
Modular way to add sinuses for color or position
Dragging of figures between unions/intersections
Fix camera
First of all - code reformating